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Game engines Main article: wikipedia:Unreal EngineĮpic is the proprietor of three successful game engines in the video game industry. Awards ĭue to the success of Gears of War, the studio were also awarded with IGN's "Best Developer for Xbox 360", Official Xbox Magazine's "Best Developer of the Year" and "Best Studio of the Year", and Spike TV's "Best Studio". On MaEpic Games archived and locked the Gears of War portion of their online forums and handed over the Gears of War Twitter account and Facebook page to Black Tusk Studios. Along with the news that Black Tusk Studios would be responsible for developing new games in the series. On Januin a statement by Microsoft it was announced that they had acquired the Gears of War franchise from Epic Games. On NovemEpic Games released Gears of War 2, sequel to the best selling shooter on the Xbox 360. On Epic Games acquired Chair Entertainment. It makes more sense for us to invest in the next-generation tech.” When asked whether there would ever be a time when Epic would be forced to give in and create a game for the Wii, Mike Capps said, “no, we go forward, not back. On 19 April 2008 Epic Games' Mike Capps stated that he believes the popularity of the Wii video game console is like a "virus" in that one person thinks it looks cool and buys it, but only plays it for two months but in that two months friends will see the Wii, think it looks cool, and buy one for themselves, propagating the cycle.
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On 17 March 2008 Epic Games partnered with Valve Corporation and released the entire Unreal series (excluding UT2003) over Steam. In 2003, Jerry O'Flaherty was named Studio Art Director. Key developers at Epic Games include the aforementioned lead programmer Tim Sweeney, game designer Cliff Bleszinski, Erik de Neve and Steve Polge. On August 20th 2007 they acquired a majority shareholding in Polish developer People Can Fly.
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A port of Gears of War for Mac OS X is also in the works. In 2006, Epic released the Xbox 360 and PC bestseller Gears of War and completed working on Unreal Tournament 3. In 1999, the company changed its name to Epic Games and moved its offices, including its Rockville headquarters, to Cary.
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The company also began to license the core technology, or Unreal engine, used for the series to other game developers.
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In 1998, Epic MegaGames released Unreal, a 3D first-person shooter, which expanded into a series of Unreal games.
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In 1997 Safari Software was acquired in whole by Epic and some of their titles as well as other pre-1998 games are sold under the Epic Classics brand. During this time, Epic also published and sold games developed by other developers such as those by Safari Software and also XLand's Robbo, Heartlight, and Electro Man and Renaissance's Zone 66. Gradually, the Epic brand grew with the advent of its shareware games, including Epic Pinball, Jill of the Jungle, Jazz Jackrabbit and One Must Fall: 2097. During the latter portion of ZZT's life span, the company became known as Epic MegaGames. Potomac Computer Systems released its flagship product, ZZT, the same year. Epic Games was initially founded under the name of Potomac Computer Systems in 1991 by Tim Sweeney in Rockville, Maryland.